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> Seperate Items For Actors, Requested By Katzbalger
Rating 4 V
SephirothSpawn
post Feb 2 2006, 03:31 AM
Post #1


Celestial
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Celestial

Member No.: 398
Posts Liked: 1 *
Joined: 22-March 05
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From: Kansas City, MO

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Seperate Items For Actors
Version: 1 (2.02.06)


Introduction

Lets You assing Character's Items, that only they can access in the Battle System

Features
  • Press 1 - 4 to Assign Weapons to Actors in Party (In item window)
  • Press C in Item Cache Scene, to Un-Assign Items from Characters
  • Press A in the Item scene to jump to the item Cache Scene, and A to go back
  • Lets Battlers Use items only for them within battle. Cannot access party items in battle.
  • Supports Animated Character Sprites or Battlers
Screenshots


DemoAttached File  Katzbalger_Request.zip ( 209.29k ) Number of downloads: 492


ScriptAttached File  Seperate_Items_For_Actors.txt ( 24.51k ) Number of downloads: 331


Instructions

Copy and Paste the code above Main.

To change from Character Sprites to Battlers, find the line:
DRAW_CHARACTER = true
and change to false

FAQ

None Yet

Compatibility

Can work with or without SDK.
Only the refresh method was re-wrote in Window_Item. Make sure no other script has this method ocupied.

Credits and Thanks

Near Fantastica for his Keyboard Module
Katzbalger for requesting this script

This post has been edited by Sepirothspawn511: Feb 2 2006, 03:39 AM



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Posts in this topic
Sepirothspawn511   Seperate Items For Actors   Feb 2 2006, 03:31 AM
Drake_Miriel   good script. There's some use for this... Good...   Feb 2 2006, 04:16 AM
LeGAcY   pretty cool ! You might wnat to add this with ...   Feb 2 2006, 07:32 AM
LocalScriptE   Will this work with squal's tactics menu on rm...   Feb 2 2006, 07:58 AM
Sepirothspawn511   I am not familar with it, but it might. Just depen...   Feb 2 2006, 11:15 AM
LocalScriptE   How would you use a conditional branch to see if a...   Feb 2 2006, 11:28 AM
Sepirothspawn511   You would have to use a call script like so: item...   Feb 2 2006, 11:38 AM
datriot   Another script, who knew that Sephiroth who tried ...   Feb 2 2006, 11:41 AM
LocalScriptE   Thanks, This script may proove usefull in my TOP ...   Feb 2 2006, 11:42 AM
GoldenShadow   I'm quite pleased with this script, very innon...   Feb 2 2006, 01:10 PM
datriot   Do'nt worry, he'll give it back after he...   Feb 2 2006, 01:43 PM
Sepirothspawn511   3000 AP is daily interest... Once I have used all...   Feb 2 2006, 01:48 PM
Katzbalger   Well, holy crap man. Thanks for all that work. 1 ...   Feb 2 2006, 07:20 PM
Sepirothspawn511   Your welcome. Are you talking about limiting the ...   Feb 2 2006, 08:00 PM
Katzbalger   Yes. Exactly that. In the game that this idea was...   Feb 3 2006, 07:46 PM
Sepirothspawn511   Ok. I will see what I can do for you. I will make ...   Feb 3 2006, 11:50 PM
Katzbalger   Sexy good my man, sexy good.   Feb 3 2006, 11:58 PM
LeGAcY   BTW, sephi, may be also make the limit changeable,...   Feb 4 2006, 01:59 AM
Sepirothspawn511   That will be able to be done with a call script, s...   Feb 4 2006, 02:45 AM
LeGAcY   Kay, but how about if we must equip the desired ba...   Feb 4 2006, 09:03 AM
munin   I know this is an old post, but I'm really in ...   Jun 30 2006, 11:43 AM
XHolyPowerX   Is there a way to make it so I dont have to click ...   Jul 12 2007, 03:40 PM


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