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Feb 2 2006, 03:31 AM
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Celestial CelestialMember No.: 398 Posts Liked: 1 * Joined: 22-March 05 Posts: 2,802 --> From: Kansas City, MO RPG Maker Level: Getting good Class Title: Scripting Arch-Angel Country: ![]() |
Seperate Items For Actors Version: 1 (2.02.06) Introduction Lets You assing Character's Items, that only they can access in the Battle System Features
![]() ![]() Demo
Katzbalger_Request.zip ( 209.29k )
Number of downloads: 492Script
Seperate_Items_For_Actors.txt ( 24.51k )
Number of downloads: 331Instructions Copy and Paste the code above Main. To change from Character Sprites to Battlers, find the line: DRAW_CHARACTER = true and change to false FAQ None Yet Compatibility Can work with or without SDK. Only the refresh method was re-wrote in Window_Item. Make sure no other script has this method ocupied. Credits and Thanks Near Fantastica for his Keyboard Module Katzbalger for requesting this script This post has been edited by Sepirothspawn511: Feb 2 2006, 03:39 AM |
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Sepirothspawn511 Seperate Items For Actors Feb 2 2006, 03:31 AM
Drake_Miriel good script. There's some use for this...
Good... Feb 2 2006, 04:16 AM
LeGAcY pretty cool !
You might wnat to add this with ... Feb 2 2006, 07:32 AM
LocalScriptE Will this work with squal's tactics menu on rm... Feb 2 2006, 07:58 AM
Sepirothspawn511 I am not familar with it, but it might. Just depen... Feb 2 2006, 11:15 AM
LocalScriptE How would you use a conditional branch to see if a... Feb 2 2006, 11:28 AM
Sepirothspawn511 You would have to use a call script like so:
item... Feb 2 2006, 11:38 AM
datriot Another script, who knew that Sephiroth who tried ... Feb 2 2006, 11:41 AM
LocalScriptE Thanks, This script may proove usefull in my TOP ... Feb 2 2006, 11:42 AM
GoldenShadow I'm quite pleased with this script, very innon... Feb 2 2006, 01:10 PM
datriot Do'nt worry, he'll give it back after he... Feb 2 2006, 01:43 PM
Sepirothspawn511 3000 AP is daily interest...
Once I have used all... Feb 2 2006, 01:48 PM
Katzbalger Well, holy crap man. Thanks for all that work.
1 ... Feb 2 2006, 07:20 PM
Sepirothspawn511 Your welcome.
Are you talking about limiting the ... Feb 2 2006, 08:00 PM
Katzbalger Yes. Exactly that.
In the game that this idea was... Feb 3 2006, 07:46 PM
Sepirothspawn511 Ok. I will see what I can do for you. I will make ... Feb 3 2006, 11:50 PM
Katzbalger Sexy good my man, sexy good. Feb 3 2006, 11:58 PM
LeGAcY BTW, sephi, may be also make the limit changeable,... Feb 4 2006, 01:59 AM
Sepirothspawn511 That will be able to be done with a call script, s... Feb 4 2006, 02:45 AM
LeGAcY Kay, but how about if we must equip the desired ba... Feb 4 2006, 09:03 AM
munin I know this is an old post, but I'm really in ... Jun 30 2006, 11:43 AM
XHolyPowerX Is there a way to make it so I dont have to click ... Jul 12 2007, 03:40 PM![]() ![]() |
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