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You can post your script in a sub-category ONLY. You still can reply to existing topic within this forum root while the Game Making Support team and the MODs are moving all scripts to their category. Thank you.
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Mar 29 2006, 05:31 AM
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#1
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Celestial CelestialMember No.: 398 Posts Liked: 1 * Joined: 22-March 05 Posts: 2,802 --> From: Kansas City, MO RPG Maker Level: Getting good Class Title: Scripting Arch-Angel Country: ![]() |
SDK - Standard Development Kit (2.3) Features : The SDK is a rewrite of many of the default classes, a module with scripting tools and a set of scripting standards. The SDK is aimed at the compatible issues of many scripts fighting over the same methods of the default classes. The SDK breaks up these methods into many other methods targeted directly at one function. The hope is that by breaking up these methods you limit the need to over write then whole method and can Alias just the area or function you want to add to or edit.New in 2.0 : The SDK has changed a lot in this upgrade. The first change is the separation of the SDK. The SDK has been separated into 4 parts now, allowing users and scripters more options.SDK Team Members: Near FantasticaFAQ : What is the SDK?Support : If you are in need of any support with the SDK, please use this topic.Installing the SDK 2.3 :
Everyone please only post in this thread if you need help, have a question, or suggestion on SDK, If you have a question about one or more of the scripts Near's Test Bed then use the RGSS Support Forum This post has been edited by SephirothSpawn: Aug 6 2007, 12:59 AM |
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Mar 29 2006, 05:34 AM
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#2
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![]() Wow, a custom title. How'd he do that? Game Making SupportMember No.: 543 Posts Liked: 1 * Joined: 25-April 05 Posts: 3,047 --> From: Gothenburg, Sweden RPG Maker Level: Expert Class Title: Scripter Country: ![]() |
Did you SDK people fix the 'wait' command for this release?
Just askin' :eusa_whistle: |
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Mar 29 2006, 05:35 AM
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#3
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![]() The One CrazyMember No.: 755 Posts Liked: 29 * Joined: 1-June 05 Posts: 5,122 --> From: Holland, Europe RPG Maker Level: Good Class Title: Coder, Level Designer, Game Designer Last.fm ID: LAST.FM SUCKS LOL Country: ![]() |
Finally you posted it and I see the post now.
I've been looking for the SDK pack as I needed to make several cool snippets SDK compatible. I'll contact you about it soon enough. Peace. :alright:
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Mar 29 2006, 05:39 AM
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#4
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Celestial CelestialMember No.: 398 Posts Liked: 1 * Joined: 22-March 05 Posts: 2,802 --> From: Kansas City, MO RPG Maker Level: Getting good Class Title: Scripting Arch-Angel Country: ![]() |
To quote Near on the Wait Command
QUOTE(Near) Your problem has nothing to do with the Wait command. Event Wait command in the SDK. It works just the same as in other systems. Because the SKD may effect the run time of the system and wait is in frames it’s the same as add any other script really wait can become sued because of the system is runing faster or slower
It mite also have to do with this “after my cinema phase” are your cinematic a script…? If so placing the SDK below it will over right what ever you have done. |
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Mar 29 2006, 05:43 AM
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#5
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![]() Wow, a custom title. How'd he do that? Game Making SupportMember No.: 543 Posts Liked: 1 * Joined: 25-April 05 Posts: 3,047 --> From: Gothenburg, Sweden RPG Maker Level: Expert Class Title: Scripter Country: ![]() |
The event command in the SDK is not the same. It needs to return after the wait, not continue processing the event. I changed a few lines in my version of the SDK and everything worked perectly again. I even posted a fix in the SDK topic, and it's used in OS to fix the wait problems.
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Mar 29 2006, 05:46 AM
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#6
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Celestial CelestialMember No.: 398 Posts Liked: 1 * Joined: 22-March 05 Posts: 2,802 --> From: Kansas City, MO RPG Maker Level: Getting good Class Title: Scripting Arch-Angel Country: ![]() |
Could you again post it here, and I will talk with Near about it.
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Mar 29 2006, 05:49 AM
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#7
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![]() Wow, a custom title. How'd he do that? Game Making SupportMember No.: 543 Posts Liked: 1 * Joined: 25-April 05 Posts: 3,047 --> From: Gothenburg, Sweden RPG Maker Level: Expert Class Title: Scripter Country: ![]() |
Sure thing.
In Game_Character, replace def update; def update_wait with this: CODE #--------------------------------------------------------------------------
# * Frame Update #-------------------------------------------------------------------------- def update #Wait, and if it's finished, proceed. unless update_wait == true update_movement_type update_animation return if update_force? == true return if update_event_execution? == true update_movement end end #-------------------------------------------------------------------------- # * Update Wait #-------------------------------------------------------------------------- def update_wait # Reduce wait count @wait_count -= 1 if wait_count > 0 return (@wait_count > 0) end end This post has been edited by jimme reashu: Mar 29 2006, 05:52 AM |
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Mar 29 2006, 09:57 PM
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#8
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Legendary God Of Plasmoids! Asylum LegendMember No.: 40 Posts Liked: 4 * Joined: 28-November 04 Posts: 1,568 --> From: Texas, USA RPG Maker Level: Not Applicable Class Title: Writer, Standard Deviant, Catalyst of change, and all-round nice guy! ^_^ Country: ![]() |
I'm having an issue concerning sdk...I plugged it into my game, wanting to take advantage of the character generation script...the game runs fine, but for some reason, it is not possible to LOAD a game from the title screen...
I've changed over to rpgxp 1.02e with the r&w patch, but I also tried loading it in postality with the same effect. Is there something in sdk that would make me unable to load a game, even without any scripts using it yet? |
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Mar 29 2006, 10:06 PM
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#9
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Newbie NewbieMember No.: 2,831 Posts Liked: 0 * Joined: 25-March 06 Posts: 19 --> RPG Maker Level: Fair Class Title: Being a retard and wrecking the project |
Thanks man (or women, dunno... I just use man as part of my english...) I just PMed you requesting this yesterday.... I owe ya one
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Mar 29 2006, 10:19 PM
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#10
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Celestial CelestialMember No.: 398 Posts Liked: 1 * Joined: 22-March 05 Posts: 2,802 --> From: Kansas City, MO RPG Maker Level: Getting good Class Title: Scripting Arch-Angel Country: ![]() |
@SP: The Main concern is, I am guessing you are not using the legel version. :esua_naught:
Anyways, find all occurances of .rxdata and change them to the type of file your system normal saves files. Updated to Version 1.5 Wait Command Fixed This post has been edited by SephirothSpawn: Mar 29 2006, 10:48 PM |
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Apr 4 2006, 05:31 PM
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#11
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![]() Decadent Messiah CelestialMember No.: 408 Posts Liked: 0 * Joined: 24-March 05 Posts: 2,650 --> From: Solitary Confinement RPG Maker Level: Good Class Title: Emanation of Fear |
Would it make it possible to use complex japanese scripts with this? I can't get the XRXS-FMBS(Full-Move Battle System) to work normally. It crashes when I attack, but I can still walk around.
Sounds good, i'll get it when I get my project going again. |
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Apr 9 2006, 10:54 PM
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#12
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Legendary God Of Plasmoids! Asylum LegendMember No.: 40 Posts Liked: 4 * Joined: 28-November 04 Posts: 1,568 --> From: Texas, USA RPG Maker Level: Not Applicable Class Title: Writer, Standard Deviant, Catalyst of change, and all-round nice guy! ^_^ Country: ![]() |
[quote name='SephirothSpawn' date='Mar 29 2006, 10:19 PM' post='91065']
@SP: The Main concern is, I am guessing you are not using the legel version. :esua_naught: Anyways, find all occurances of .rxdata and change them to the type of file your system normal saves files. I'm using English 102 with the R&W patch, would that be the problem? |
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Apr 10 2006, 08:59 PM
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#13
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Member MemberMember No.: 2,600 Posts Liked: 0 * Joined: 18-February 06 Posts: 54 --> RPG Maker Level: I'm almost getting it |
The SDK makes it so I can't continue on my saved game files.
How do I fix this? |
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Apr 11 2006, 01:24 AM
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#14
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![]() Wow, a custom title. How'd he do that? Game Making SupportMember No.: 543 Posts Liked: 1 * Joined: 25-April 05 Posts: 3,047 --> From: Gothenburg, Sweden RPG Maker Level: Expert Class Title: Scripter Country: ![]() |
QUOTE(Seph) The Main concern is, I am guessing you are not using the legal version. :eusa_naughty: It's eusa Anyways, find all occurances of .rxdata and change them to the type of file your system normal saves files. Ryu: No, chances are higher that it'll make it not work at all :icon_wink: If the script wasn't written with the SDK in mind, then it won't work better with the SDK installed. This post has been edited by jimme reashu: Apr 11 2006, 01:25 AM |
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Apr 11 2006, 01:11 PM
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#15
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Legendary God Of Plasmoids! Asylum LegendMember No.: 40 Posts Liked: 4 * Joined: 28-November 04 Posts: 1,568 --> From: Texas, USA RPG Maker Level: Not Applicable Class Title: Writer, Standard Deviant, Catalyst of change, and all-round nice guy! ^_^ Country: ![]() |
Current Version of rpgxp is eng102 r&w
installed in this order: Postality (for compatibility) English 100 Trial Engligh 102 update (copied Data folder) R&W update (replaced Data folder w/102 version) current project Poesia, originally written in Postality, then converted over to eng 102 I haven't had any compatibility issues with the conversion. I input the SDK because the character generation script requires is, but when I ran the game, I couldn't load any save files. I took out the character generation, meaning that NOTHING is accessing the SDK except for whatever it does natively, still can't load My save files are listed as SaveX.sav. Which I assumed was the native format of rpgxp since EVERY version I've used has used those files... Does the FULL legal version save its save files as rxdata? Is that why the SDK fries my ability to save? |
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Apr 11 2006, 01:16 PM
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#16
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Celestial CelestialMember No.: 398 Posts Liked: 1 * Joined: 22-March 05 Posts: 2,802 --> From: Kansas City, MO RPG Maker Level: Getting good Class Title: Scripting Arch-Angel Country: ![]() |
Yep. Just change them to .rxdata
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Apr 11 2006, 07:49 PM
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#17
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Member MemberMember No.: 2,600 Posts Liked: 0 * Joined: 18-February 06 Posts: 54 --> RPG Maker Level: I'm almost getting it |
I changed all of the .sav's to rxdata......
I still can't continue my games..... x.x i'm like mad now, do you have to change the .save's to? |
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Apr 12 2006, 08:16 AM
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#18
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![]() Newbie NewbieMember No.: 2,935 Posts Liked: 0 * Joined: 10-April 06 Posts: 11 --> From: England RPG Maker Level: Fair Class Title: Game Creator, Website Developer & Administrator. |
Forget it, I know what to do now
This post has been edited by Entity: Apr 12 2006, 08:59 AM
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Apr 22 2006, 05:06 PM
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#19
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Newbie MemberMember No.: 571 Posts Liked: 0 * Joined: 2-May 05 Posts: 26 --> From: Ontario,Canada RPG Maker Level: Good Class Title: Writer |
When is 1.6 coming out?
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May 29 2006, 05:23 PM
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#20
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Newbie NewbieMember No.: 3,235 Posts Liked: 0 * Joined: 20-May 06 Posts: 4 --> RPG Maker Level: Novice Class Title: A Student (Wants to Learn) |
For the people who can't load
If its .sav you need change some of the rxdata to sav but not the map files but hopefully you know which one. If its .sav just look for it it should only be one unless its .save you don't need to change it jsut look for .sav and change it to .rxdata |
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