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Jun 21 2009, 03:33 PM
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#1
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![]() Member MemberMember No.: 15,519 Joined: 1-December 08 Posts: 85 --> From: Stayleybridge RPG Maker Level: Expert Class Title: Desiner,Eventer,Okay at mapping,Full of ideas,Geting there in scrpting Last.fm ID: You'r Game..... Country: ![]() |
Hi, Everyone here is a script that allows shadows,
Don't really know if anyone is looking for this but it's here anyway. How to use:A shadow is created when an opaque object is near a light source, so in the event that is the light source (example:fire) put a comment (on page 1) and simlpy write 's' (without the apostraphys) I Sprite
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Jun 21 2009, 04:51 PM
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#2
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![]() What do you mean it's not heinous? Asylum Editorial TeamMember No.: 9,034 Joined: 15-June 07 Posts: 1,972 --> From: In a box. RPG Maker Level: Good Class Title: Master Eventer, Head of Storytelling, Wannabe Scripter. Country: ![]() |
Pics or it doesn't work.
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Jan 22 2010, 06:29 PM
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#3
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![]() Newbie NewbieMember No.: 992 Joined: 24-June 05 Posts: 2 --> RPG Maker Level: Expert |
You have to put a comment on events that you want to have shadows with "o" without the apostrophe's .
I'm still having a look at it.. |
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Feb 2 2010, 12:56 AM
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#4
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![]() Newbie NewbieMember No.: 15,361 Joined: 8-November 08 Posts: 41 --> From: Canada RPG Maker Level: Expert Class Title: Sprite editing, mapper, and eventer. Country: ![]() |
![]() I edited the picture so you can see the shadows effects. The farther you are from the light, the lighter the shadow goes. The shadow also stays at an angle away from the light source, even when you move. My problem is that it only works on the hero, and not on the events. And the comment is "s" This post has been edited by JekHazit: Feb 2 2010, 12:59 AM |
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Feb 2 2010, 01:46 AM
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#5
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![]() Proud Member and Soldier of The C.A.L.F CelestialMember No.: 2,037 Joined: 23-November 05 Posts: 3,600 --> From: Lewiston Maine RPG Maker Level: Master Class Title: Writer, Mapper, Eventer, Beta-Tester, Tutorial Maker, CALF Soldier Country: ![]() |
Theres a really nice script out there that lets you add shadows that are effected by sources of light. So as you walk by, the shadow moves in an appropriate manner as if it were a real shadow.
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The Staff Team |
Lo-Fi Version | Time is now: 10th September 2010 - 12:20 AM |