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Feb 26 2013, 02:31 AM
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#1
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![]() Expert ExpertMember No.: 9,224 Posts Liked: 0 * Joined: 23-June 07 Posts: 119 --> From: Rockwood, TN RPG Maker Level: Good Country: ![]() |
I'm using Active Time Battle v.2.58 by ParaDog battle system. everything was working great. I did some revamping on stats heroes and monsters, trying to get a better equality between them. Now the monsters will go to their critical poses but they will not die. a monster with 248 hit points I've done over 1000 points of damage to. I'm at a complete loss. The whole thing makes no scene I done nothing to script just changed stat numbers in the data.base
This post has been edited by No1Ozz: Mar 19 2013, 05:48 PM
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Feb 26 2013, 03:09 AM
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#2
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![]() Expert ExpertMember No.: 9,224 Posts Liked: 0 * Joined: 23-June 07 Posts: 119 --> From: Rockwood, TN RPG Maker Level: Good Country: ![]() |
i Just did another test trying to kill my hero she wouldn't go below 1 hp.
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Mar 7 2013, 08:58 AM
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#3
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![]() ...meh... ModeratorMember No.: 4,335 Posts Liked: 57 * Joined: 7-August 06 Posts: 7,559 --> From: Hue RPG Maker Level: Master Class Title: Scripting Nerd Country: ![]() |
Sounds like something is preventing the hp value from dipping below 1. Just a quick question, have you replaced your #1 state in the database with something other than Death? Remember that the death state is assumed #1, and if you replaced that with something else you may have some weird things happening.
If that is not it, then your going to need to share something more about the issue. Probably a small demo that displays the problem.
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Mar 7 2013, 10:41 AM
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#4
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![]() Expert ExpertMember No.: 9,224 Posts Liked: 0 * Joined: 23-June 07 Posts: 119 --> From: Rockwood, TN RPG Maker Level: Good Country: ![]() |
That was the problem. I had put them in Alphabetical order. Thanks.
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Lo-Fi Version | Time is now: 25th May 2013 - 08:13 AM |