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Feb 27 2013, 02:56 AM
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#1
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Expert ExpertMember No.: 16,221 Posts Liked: 0 * Joined: 15-February 09 Posts: 121 --> RPG Maker Level: Not Applicable Country: ![]() |
Hello,
I am looking for a caterpillar script that is not affected by the current party member. So, it's something like pokemon. There is a trainer in the front and pokemons following behind just like the normal caterpillar script. But the trainer shouldnt be in the party because hes not the one whos battling. Can anyone help me to do this? Thanks |
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Feb 27 2013, 08:31 PM
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#2
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![]() ...meh... ModeratorMember No.: 4,335 Posts Liked: 57 * Joined: 7-August 06 Posts: 7,559 --> From: Hue RPG Maker Level: Master Class Title: Scripting Nerd Country: ![]() |
Do you have a particular catipillar script in mind that we could just mod? That would be much easier than writing one new one.
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Feb 28 2013, 02:11 AM
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#3
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Expert ExpertMember No.: 16,221 Posts Liked: 0 * Joined: 15-February 09 Posts: 121 --> RPG Maker Level: Not Applicable Country: ![]() |
I don't know
https://sites.google.com/site/zeriabsjunk/s...ts-/caterpillar Zeriab's Caterpillar script uses events. I thought this would work, but it didnt work as I intended. Do you think you can make it more clear to use? right now it's kinda limited.. The download link : http://www.mediafire.com/?md5ytjmmbdz This post has been edited by odinel: Feb 28 2013, 02:15 AM |
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Feb 28 2013, 03:13 AM
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#4
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Expert ExpertMember No.: 16,221 Posts Liked: 0 * Joined: 15-February 09 Posts: 121 --> RPG Maker Level: Not Applicable Country: ![]() |
or actually this one also looks good
http://rmrk.net/index.php/topic,45381.0.ht...f072670a15172ce what i want to do is just make the 1st actor on the caterpillar to be a non-party character and let there be some other non-party characters in between the party actors. |
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Mar 1 2013, 09:30 PM
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#5
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![]() Legendary God Of Plasmoids! Asylum LegendMember No.: 40 Posts Liked: 0 * Joined: 28-November 04 Posts: 1,500 --> From: Texas, USA RPG Maker Level: Not Applicable Class Title: Writer, Standard Deviant, Catalyst of change, and all-round nice guy! ^_^ Country: ![]() |
So... NPC-PC-NPC-PC-PC-NPC-NPC-ETC?
Are you controlling the PCs during the movement or is it a move event? Is it a permanent party or just a one-off scene in the game? I'm not a scripter, by any means. :P I'm just wondering what you're going to use this for, which might make it easier to figure out how to do it. |
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Mar 3 2013, 05:31 AM
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#6
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Expert ExpertMember No.: 16,221 Posts Liked: 0 * Joined: 15-February 09 Posts: 121 --> RPG Maker Level: Not Applicable Country: ![]() |
Sweetpoet,
So it's kinda complicated, but it's something like this.. In my game there will be 7 trainers and 7 monsters, something like pokemon. But monsters are the only actors who are participating in the battle, so trainers shouldnt be in the party, they are main characters but should act as an NPC. So it should be like, Trainer1-Monster1-Trainer2-Monster2......Trainer7-Monster7 Something like that.. Do you have an idea? |
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Mar 4 2013, 07:19 PM
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#7
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![]() Legendary God Of Plasmoids! Asylum LegendMember No.: 40 Posts Liked: 0 * Joined: 28-November 04 Posts: 1,500 --> From: Texas, USA RPG Maker Level: Not Applicable Class Title: Writer, Standard Deviant, Catalyst of change, and all-round nice guy! ^_^ Country: ![]() |
Ah, I see now! ^_^ Well, on simple solution (well, simple on paper) would be to either use the Trainer sprite for the monster's walking around sprite (you can select separate sprites for map, battle, and status screen..if I recall correctly).
You could also insert an event into each Battle Scene that removes the Trainer from the party and adds them back in at the end of the battle, though that would be a bit more complicated. I dunno if you could have an event face away, but always step towards the player? Just some thoughts. I'm sure a scripter could do something more elegant. |
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Lo-Fi Version | Time is now: 22nd May 2013 - 04:36 PM |