Dubealex"Jumping from a plane without a parachute hurts."
Check out the site too!
| Entertainment
| Game Making
| Creative Forum
| Technology & Computers
| Translations
![]() ![]() |
Oct 10 2009, 11:38 PM
Post
#1
|
||
![]() Expert ExpertMember No.: 17,182 Joined: 11-June 09 Posts: 163 --> RPG Maker Level: Not Applicable Class Title: Distiller Country: ![]() |
MAP MENU Beta 1.2 1 December 2009 Intro This script let player open a map from item menu (by default) and browse the list of location from the map menu and transfer player to the desire location. Features
![]() ![]() The highlighted areas (cyan) indicate the same name of the map database and Location List (in the Map Menu). ![]()
The Demo Beta 1.2update (click here) The Script Map Menu Beta 1.2Instructions Place the script ABOVE Main. Download and play the Demo for more info. Compatibility Unknown Credits & Thanks: Moghunter (http://atelier-rgss.com/Index.html). Fox536...Making this script more user friendly and solved things/feature that I would never figured out. Sid Meier’s Civilization III Khattar & GubiD …it was due to their post (about player transferring script & tutorial) I’m able to edit/implement this script. Author's Notes No need to credit me…feel free to edit or upgrade it. This script is free (commercial or non commercial). If you’re using this script, please CREDITS to: Fox536 PLEASE…do comments or critics. Thanks for reading this post.
This post has been edited by Artofmin: Feb 14 2010, 06:06 AM |
|
|
|
||
Oct 13 2009, 07:30 AM
Post
#2
|
||
![]() Expert ExpertMember No.: 17,182 Joined: 11-June 09 Posts: 163 --> RPG Maker Level: Not Applicable Class Title: Distiller Country: ![]() |
BUMP Demo and Script (Beta 1.1) & download link updated. Please check the first post. Add and fixed few things. |
|
|
|
||
Oct 19 2009, 11:05 AM
Post
#3
|
|
|
Member MemberMember No.: 8,548 Joined: 22-May 07 Posts: 66 --> RPG Maker Level: Getting good Class Title: New |
Very nice and effective!
Maybe, if you want to improve it, you could insert the possibility to use an image larger than the screen that can move itself to show the correct location. This post has been edited by Jedi Knight: Oct 19 2009, 11:06 AM |
|
|
|
Oct 19 2009, 11:52 AM
Post
#4
|
||
![]() ...meh... Asylum Editorial TeamMember No.: 4,335 Joined: 7-August 06 Posts: 3,782 --> From: Hue RPG Maker Level: Master Class Title: Scripting Nerd Country: ![]() |
Pretty cool! I like it.
|
|
|
|
||
Oct 20 2009, 12:18 AM
Post
#5
|
||
![]() Expert ExpertMember No.: 17,182 Joined: 11-June 09 Posts: 163 --> RPG Maker Level: Not Applicable Class Title: Distiller Country: ![]() |
@Jedi Knight
Thanks! I think I know what you were saying…it just that I’m still new with scripting (still learning). Maybe I’ll try to make that improvement/feature for next version, or for new map system. @GubiD Thanks! To receive complement from excellent scripter such as you is…truly awesome! |
|
|
|
||
Dec 1 2009, 03:35 AM
Post
#6
|
||
![]() Expert ExpertMember No.: 17,182 Joined: 11-June 09 Posts: 163 --> RPG Maker Level: Not Applicable Class Title: Distiller Country: ![]() |
BUMP Beta 1.2 Demo and Script & download link updated. Please check the first post. Big thanks to Fox536 for editing and updating the script to be more efficient. |
|
|
|
||
Dec 9 2009, 12:18 AM
Post
#7
|
||
|
Expert ExpertMember No.: 3,671 Joined: 25-June 06 Posts: 156 --> RPG Maker Level: Expert Class Title: Writer/Scripter Country: ![]() |
Hey can anyone think of any more features that could added?
|
|
|
|
||
Dec 9 2009, 12:35 PM
Post
#8
|
||
![]() X-Treme Asylum Editorial TeamMember No.: 14,234 Joined: 4-July 08 Posts: 338 --> RPG Maker Level: Expert Class Title: Mapper, Eventer Country: ![]() |
Dude, really awesome, great job!
|
|
|
|
||
Dec 10 2009, 12:05 PM
Post
#9
|
||
![]() Expert ExpertMember No.: 17,182 Joined: 11-June 09 Posts: 163 --> RPG Maker Level: Not Applicable Class Title: Distiller Country: ![]() |
Well, I’m thinking of some new/optional features:
|
|
|
|
||
Feb 6 2010, 12:59 PM
Post
#10
|
|
|
Newbie NewbieMember No.: 17,301 Joined: 23-June 09 Posts: 2 --> RPG Maker Level: Not Applicable Country: ![]() |
Hey there, i'm new to the site and saw this script. Being exactly what I needed I tried it out, but I have a couple of questions. ><
- Why is it that only the first 5 locations work? I set up 12 locations but as it seems only the first 5 actually teleport you to your desired location. The rest of them show up on the list, and on the side map, but when pressed will only make a sound and stay in the same window. I looked around the script, but I couldn't find where it went wrong. - When you have a few locations and then save and load the same file, you start out with nothing again. Is it possible to retain the locations? Sorry for the many questions, i've been looking for this type of script for a while and haven't found a good one yet. >< This is the best one i've seen so far. |
|
|
|
Feb 12 2010, 04:50 AM
Post
#11
|
||
![]() Expert ExpertMember No.: 17,182 Joined: 11-June 09 Posts: 163 --> RPG Maker Level: Not Applicable Class Title: Distiller Country: ![]() |
Sorry for the late reply...and thank for the questions (I should test the demo thoroughly).
- Why is it that only the first 5 locations work? I set up 12 locations but as it seems only the first 5 actually teleport you to your desired location. The rest of them show up on the list, and on the side map, but when pressed will only make a sound and stay in the same window. I looked around the script, but I couldn't find where it went wrong. Look in the script at LINE 51 – 55 (these are the default setting for the 5 maps). To add new locations for teleportation follow this step:1. MAP_PLACES[1] = [true, 1, 9, 13, 8] DEFAULT MAP_PLACES[2] = [true, 2, 9, 1, 2] DEFAULT MAP_PLACES[3] = [true, 3, 18, 5, 4] DEFAULT MAP_PLACES[4] = [true, 4, 9, 12, 8] DEFAULT MAP_PLACES[5] = [true, 5, 2, 8, 6] DEFAULT MAP_PLACES[6] = [true, 6, 2, 8, 6] <== THIS IS THE NEW MAP (see below for the value) MAP_PLACES[Map ID] = [true, Map ID, Player X, Player Y, Player Direction} 2. You MUST make new graphic pics for each maps (the pics that highlighted specific location) and named the pics Map001, Map002 and so on (the numbering correspond the Map ID in your game) and place the pics/files in Pictures folder. The mp_menu0 pic is for the background image of the map menu. 3. Then you must assign Switch, make Event in the Maker XP. Download and check the demo. - When you have a few locations and then save and load the same file, you start out with nothing again. Is it possible to retain the locations? YES...check the demo (there’s must be an easier way...)I may have screwed the script setting before (sorry Fox536), please check these line: Line 299 : return [@availible_maps_tele.size, 0].max - change the 0 to 1 Line 155 : self.contents.draw_text(4, 32*i, 150, 32, "???", 3) - OPTIONAL. You can change the ??? to whatever desired text (or let in blank) to be shown if there’s none available location. *the latest demo is update with above settings. |
|
|
|
||
Feb 15 2010, 12:32 PM
Post
#12
|
|
|
Newbie NewbieMember No.: 17,301 Joined: 23-June 09 Posts: 2 --> RPG Maker Level: Not Applicable Country: ![]() |
Actually what I meant in question 1 was quickly solved by a code I completely missed. >< The one that said 0-4, I just changed the 4 to 12 and it works now.
As for the gametemp, I found a workaround for it. I just made a common event constantly give me the code as long as a switch saying that I should have it is active. No lag from it either, surprisingly. But thanks for the update, I had to stop working on the game for a bit so I can get the map working, but it's going back on schedule. Kudos on the script. |
|
|
|
Jul 16 2010, 10:22 AM
Post
#13
|
||
![]() Newbie NewbieMember No.: 18,868 Joined: 7-February 10 Posts: 12 --> RPG Maker Level: Expert Country: ![]() |
Absolutely fantastic!!! I'll be using this for my galaxy map! :D
|
|
|
|
||
![]() ![]() |
The Staff Team |
Lo-Fi Version | Time is now: 7th September 2010 - 06:06 AM |