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> Map Menu System, View map & transfer player
Artofmin
post Oct 10 2009, 11:38 PM
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MAP MENU
Beta 1.2
1 December 2009

Intro
This script let player open a map from item menu (by default) and browse the list of location from the map menu and transfer player to the desire location.

Features
  • View Map and Transfer/Teleport player.
  • Show selectable location.
  • Show Current Location map id/name.
  • Add and Remove location.
  • Auto detect/get map id in database (display it in the Location List).
  • Screen flashes/fade when transferring/teleporting.
New Features Beta 1.2 By Fox536
  • Easier and efficient way to add map/location for teleporting (in script).
  • Unknown location will not be display (can be change). This will make your game more realistic and unpredictable.
  • The scroll down list/selectable (location list) is hidden (it will only scroll down/select to the available/known location list). Can be change.
  • ADD and REMOVE location list with easy call script.
Screenshots (Old screenshots. Download the new Beta 1.2 for more info)




The highlighted areas (cyan) indicate the same name of the map database and Location List (in the Map Menu).

  1. Location List (I’ve set the maximum index to 20). List of the map are display here.
  2. The map image display area. You can change the size (using graphic editing program) so it fill up to the bottom.
  3. A window that show current map name.
  4. This is merely an image editing (done with photoshop).
  5. The RED OUTLINE display the selected location (done with photoshop).

The Demo Beta 1.2update (click here)

The Script
Map Menu Beta 1.2


Instructions
Place the script ABOVE Main.
Download and play the Demo for more info.

Compatibility
Unknown

Credits & Thanks:
Moghunter (http://atelier-rgss.com/Index.html).
Fox536...Making this script more user friendly and solved things/feature that I would never figured out.
Sid Meier’s Civilization III
Khattar & GubiD …it was due to their post (about player transferring script & tutorial) I’m able to edit/implement this script.

Author's Notes
No need to credit me…feel free to edit or upgrade it.
This script is free (commercial or non commercial).

If you’re using this script, please CREDITS to:
Fox536

PLEASE…do comments or critics. Thanks for reading this post.


This post has been edited by Artofmin: Feb 14 2010, 06:06 AM


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Artofmin
post Oct 13 2009, 07:30 AM
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BUMP

Demo and Script (Beta 1.1) & download link updated. Please check the first post. Add and fixed few things.


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Jedi Knight
post Oct 19 2009, 11:05 AM
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Very nice and effective!
Maybe, if you want to improve it, you could insert the possibility to use an image larger than the screen that can move itself to show the correct location.

This post has been edited by Jedi Knight: Oct 19 2009, 11:06 AM
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GubiD
post Oct 19 2009, 11:52 AM
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...meh...
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Pretty cool! I like it.








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Artofmin
post Oct 20 2009, 12:18 AM
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@Jedi Knight
Thanks! I think I know what you were saying…it just that I’m still new with scripting (still learning).
Maybe I’ll try to make that improvement/feature for next version, or for new map system.

@GubiD
Thanks! To receive complement from excellent scripter such as you is…truly awesome!


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Artofmin
post Dec 1 2009, 03:35 AM
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BUMP
Beta 1.2

Demo and Script & download link updated. Please check the first post.
Big thanks to Fox536 for editing and updating the script to be more efficient.


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Fox536
post Dec 9 2009, 12:18 AM
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Hey can anyone think of any more features that could added?



My Web page:My Website
    No Demos are Uploaded yet, but soon...
  • My Game (First Chapter)
  • My Scripts
    1. Field Skills

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SplasH3
post Dec 9 2009, 12:35 PM
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Dude, really awesome, great job!



Visit my deviant art at
http://splash3.deviantart.com/



A link to the Yggdrasil Essence topic on the userbar.





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Artofmin
post Dec 10 2009, 12:05 PM
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Well, I’m thinking of some new/optional features:
  1. User can choose to use an in-game map or picture as the map system background. The map can be any sizes and have animations and other appropriate events. When selecting a location, the camera/screen should move to the location on the map and that area/location should be highlight/mark in some way.
  2. A confirmation pop-up when player selected the location to teleport/transfer (a simple YES or No choice is ok).
  3. An optional REGIONAL location list (so the location is sort base on their region…like BOF 4 game).
  4. User can have multiple map menu…er like Septerra Core game (I got the idea for this map system from this game).
Mmm…there’s more I think…


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Kirye
post Feb 6 2010, 12:59 PM
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Hey there, i'm new to the site and saw this script. Being exactly what I needed I tried it out, but I have a couple of questions. ><

- Why is it that only the first 5 locations work? I set up 12 locations but as it seems only the first 5 actually teleport you to your desired location. The rest of them show up on the list, and on the side map, but when pressed will only make a sound and stay in the same window. I looked around the script, but I couldn't find where it went wrong.

- When you have a few locations and then save and load the same file, you start out with nothing again. Is it possible to retain the locations?

Sorry for the many questions, i've been looking for this type of script for a while and haven't found a good one yet. >< This is the best one i've seen so far.
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Artofmin
post Feb 12 2010, 04:50 AM
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Sorry for the late reply...and thank for the questions (I should test the demo thoroughly).

QUOTE(Kirye @ Feb 7 2010, 01:59 AM) *
- Why is it that only the first 5 locations work? I set up 12 locations but as it seems only the first 5 actually teleport you to your desired location. The rest of them show up on the list, and on the side map, but when pressed will only make a sound and stay in the same window. I looked around the script, but I couldn't find where it went wrong.
Look in the script at LINE 51 – 55 (these are the default setting for the 5 maps). To add new locations for teleportation follow this step:
1. MAP_PLACES[1] = [true, 1, 9, 13, 8] DEFAULT
MAP_PLACES[2] = [true, 2, 9, 1, 2] DEFAULT
MAP_PLACES[3] = [true, 3, 18, 5, 4] DEFAULT
MAP_PLACES[4] = [true, 4, 9, 12, 8] DEFAULT
MAP_PLACES[5] = [true, 5, 2, 8, 6] DEFAULT
MAP_PLACES[6] = [true, 6, 2, 8, 6] <== THIS IS THE NEW MAP (see below for the value)
MAP_PLACES[Map ID] = [true, Map ID, Player X, Player Y, Player Direction}

2. You MUST make new graphic pics for each maps (the pics that highlighted specific location) and named the pics Map001, Map002 and so on (the numbering correspond the Map ID in your game) and place the pics/files in Pictures folder. The mp_menu0 pic is for the background image of the map menu.

3. Then you must assign Switch, make Event in the Maker XP. Download and check the demo.

QUOTE(Kirye @ Feb 7 2010, 01:59 AM) *
- When you have a few locations and then save and load the same file, you start out with nothing again. Is it possible to retain the locations?
YES...check the demo (there’s must be an easier way...)

I may have screwed the script setting before (sorry Fox536), please check these line:
Line 299 : return [@availible_maps_tele.size, 0].max
- change the 0 to 1

Line 155 : self.contents.draw_text(4, 32*i, 150, 32, "???", 3)
- OPTIONAL. You can change the ??? to whatever desired text (or let in blank) to be shown if there’s none available location.

*the latest demo is update with above settings.


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Kirye
post Feb 15 2010, 12:32 PM
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Actually what I meant in question 1 was quickly solved by a code I completely missed. >< The one that said 0-4, I just changed the 4 to 12 and it works now.

As for the gametemp, I found a workaround for it. I just made a common event constantly give me the code as long as a switch saying that I should have it is active. No lag from it either, surprisingly.

But thanks for the update, I had to stop working on the game for a bit so I can get the map working, but it's going back on schedule. Kudos on the script.
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Norton
post Jul 16 2010, 10:22 AM
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Absolutely fantastic!!! I'll be using this for my galaxy map! :D




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