
1. GTBS 1.5 update
2. GTMenu (Class/Job Changing, Ability Assignment, Skill System)
updates
%100 - Class Changing
%40 - AbilityAssignment
%60 - Skill System
Overall %66
3. World Map Script like FFT -
0% - requested by
InFecTioN4. Advance Wars Addon for my TBS -
0% - requested by
007snicker5. Skill Sorting (White/Black/Blue/Summon/etc) -
0% - requested by
Moon_lit_shadow6. Party System (Allows mutliple parties and adjustable size) -
0% - requested by
OtherMaker7. Orb Skill System (Learn Skills by Assigning Orbs to Weapons, like materia but skills determined by junctions) -
0% - requested by
AstoXx8. Guitar Hero Platform Script -
0% - requested by
master game makerGTBS-Tactical Battle System
Updates
8/3/08 - Previously released GTBS 1.4 with many new enhancements
2/1/08 - Released GTBS v1.3 with Isometric View Integration + many new features.
12/26/07 - Released new Demo + Animated Battler Demo.
12/25/07 - Released GTBS v1.1 Update(Animated Battlers, Fade Battlers, Flying Battlers, Faces in Status, Starting Locations, Dont Move/Act skills, Directional Attacks, EXP Window, +more)
11/21/07 - Released!
11/19/07 - [Updated Demo Maps and Eventing to show off features, Fixed some AI bugs, Finished FFT style Battle Results, Cleaning up code base]
11/17/07 - [Setup a CommonEvent Queue, Setup battler death events, Started Battle Results window]
11/13/07 - [Finished setting up character summons, Added In-Battle Configuration Menu, Cosmetic fix's to a couple of menu's, Ability to set screen scrolling or not, a Miss animation that is played if MISSED! Duh:D, Resolved TEAM battle slowing bug*, Started implementing enemy AI for using Summons]
11/08/07 - [Implimeneted ability to run battle events, map events, and common events during battle, Added confirm message suppressors, Added framework for character summons]
10/26/07 - [Completed work for Wait_Skills, Added remaining Status Effect judgment for AI, Redrew maps for Demo, Removed all but Wait_Command file dependencies]
10/18/07 - [Updated AI to be affected by State's and take Slip Damage, also implemented "L Shapes" for bows(requested by Trains)]
10/16/07 - [Released Beta 2 to Beta Group for new feature/bug fix testing]
10/5/07 - [Released Beta 1 to Beta Group for testing]
9/30/07 - [Started setup of Skill use AI, Attack vs Skill use for AI] (not complete yet..)
9/29/07 - [Updated movement AI to be smarter than simple approach, Setup Attack from Range/Attack from back/side stuff]
9/18/07 - [Updated targeting system for AI_Actors and Enemies, Implimented "Different Battle Maps", Got Enemies to finally move, Added Stop_Anim options]
9/06/07 - [Updated AI to be smarter and to use already built action stuff for use of "current action"]
8/29/07 - [AI is partially working, but not very smart yet]
8/08/07 - [Started Enemy AI!]
7/28/07 - [Setup character menu's and basic movement functions]
7/15/07 - [Got 'areas' to render.. still a little buggy though]
7/02/07 - [Setup Active Time system and got it selecting characters]
6/22/07 - [Characters on the map, Yay!]
6/15/07 - [OK map is drawing... now what?]
5/29/07 - [Getting started! - trying to figure out how to script]
Shop Goods by Level v2 Regional MonstersSpell Tablet SystemSWITCH MANAGEMENTEnemy Detection System - Update 1.2!