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> Is RPG Maker Xp.... Dead?, or are there some people who still use it?
Insanity
post Feb 12 2013, 11:05 AM  sad
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My title basically says EVERYTHING

But Seriously though... is rmxp dead?... I haven't heard anything regarding it since............. god knows when...

I guess Im just a bit depressed... it was awesome back then



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cockroach
post Feb 12 2013, 12:03 PM
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well, I'm among those people who still use it :P

but VX is clearly superior to make a game that will look good and have a good atmosphere. it is more attractive. I guess many XP people are inclined to moving on to VX. even RM2000 was better than XP in that aspect.

oh, and judging by forum activity, none of the engines can be considered much 'alive' here.
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Insanity
post Feb 13 2013, 05:38 AM
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Well I guess... the only advantage to XP WAS its graphics.....

VX and VX Ace have more stuff in them... i guess eusa_wall.gif



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highlander4
post Feb 13 2013, 07:02 AM
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I still use RMXP for mapping cause I"m too lazy to develop a game... but VX and VXAce have more features
so since I can't let go of the RMXP Mapping, I am now creating VXAce Tilesets made with RMXP Tilesets just so I can go on with VXAce







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GubiD
post Feb 13 2013, 11:36 AM
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That is a rather common practice you know.

Personally I still prefer XP, but some of the other scripts I have been working on are for VX Ace etc. The mapping is the one thing that XP has over both VX and VXA. However, methods in VX/VXA (which could be employed in XP as well), along with the 'more colorful' therefor inviting graphics draw people in. That and scripts are like 100% better.

In other words, VX and VXA are really great systems. If you dont like the mapping, dont use it. Then.. well, there is no downside really.

Is RMXP dead? Certainly not, however there are not near as many new developments with it. It is much like rm2k was to XP. At first people were hesitant to transfer, but in the end they realized it was for the best.






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Insanity
post Feb 14 2013, 08:55 AM
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And that will happen in time.... to XP..........

If the net Rpg Maker has VX features and XP graphics then THAT's THE WAY TO GOOOO



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post Feb 14 2013, 09:21 AM
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I would really hate to see the end for RMXP because literally all of my current projects are RMXP
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post Feb 14 2013, 09:49 AM
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Most people that use XP graphics in VX, do their maps in XP, then take a screenshot and save it as a background image for VX for tilex mapping. At least, that has been my experience.






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Insanity
post Feb 14 2013, 10:15 AM
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IF ONLY
Vx tilesets werent so odd.....

Are VX Ace tilesets the same as VX? i havent got a look into it



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GubiD
post Feb 14 2013, 03:56 PM
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Yes, they are exactly the same as VX.






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Insanity
post Feb 19 2013, 06:08 AM
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Oh God...

Enterbrain should focus... better...



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Fugly
post Feb 20 2013, 07:21 AM
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Of course RMXP is dead. Here's a graph, from google trends. So its search volumes.


It sure was good back then. Those RMXP days are gone for good in terms of RPG Maker. Enterbrain has never listened to its customers. People used to complain that RMXP was too hard, and that's what enterbrain foolishly did listen to. RMXP did not need simplified, those people are too damn lazy to learn a point and click game maker. They made an easy system easier and turned to chibi graphics, which a lot of people find a lot worse. I certainly find RMXP graphics far superior, minus the battlers, and even though I'm really desensitized to the RTP. Just those charsets, that seems like going backwards to me in terms of a game maker, but depends on the game.

In my opinion you had some decent game makers attracted to RMXP. The crap they have now won't attract the same talent. They even advertise it "so easy a child could use it". How sad is that.

Oh, and lets not forget RPG Maker Web. Killing off all the indie rpg maker sites and profiteering off hobby game makers. At least I was around in the CA's and RMXP's glory days. It was a much better time :)

This post has been edited by Fugly: Feb 20 2013, 07:24 AM


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Insanity
post Feb 20 2013, 08:33 AM
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Well Fugly,
I agree with you about people being totally lazy to lift a finger in game making. RMXP was supposed to be great! excluding the RTP battlers. Enterbrain should have at least kept the tileset system...

I don't think chibi characters isnt much of a problem though since we can set our own graphics. And in my perspective, decrease in search doesn't mean its necessarily dead. And Isnt it better that its easier? I mean the scripting can make it complex right? im just sayin'

too bad i was here after the XP days though :( must have been great...



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GubiD
post Feb 20 2013, 04:10 PM
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I would just like to add. If you searched for 'porn' rpg maker is but a blip on the radar, if that. :)

Yes VX has become more used than XP, but VX has not, nor will ever reach the height of what RPG Maker was with XP.







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Insanity
post Feb 20 2013, 05:55 PM
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Well I guess what gubiD says just sums it all up...

porn rpg maker?



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GubiD
post Feb 20 2013, 08:02 PM
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By no means was I suggesting. Just saying how irrelevant the discussion of rpg maker is in the grander scheme of things. :)






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JayRay
post Apr 22 2014, 06:22 PM    Current Activity:  working on my Roguehaven project.
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I personally see a lot of benefits to both systems, but I have found RMVXA's tilesets and mapping like most to be too restricting, and decided to port back over to RMXP for my current game projects. As far as one person's comment about having a good game with a good atmosphere, you can get just as good a game atmosphere from RMXP as you could from Ace, if not better in my opinion.

Plus, with the advanced in some scripts, more and more features are being added to certain ABS engines, custom message systems, and overall, I believe has the potential to be the system that sticks around for quite a while.

Now, if they could do something in the next RPG maker that allowed for the overwhelming amount of autotiles, as well as the larger tilesets, allowed the ability to see the parallax map (maybe even the animation of the parallax and fog layers in editor, as well as window editors, and other editor tools, I'd say there was a true successor to RPG maker XP, but until then, I'm going to stick with what works.

Now, don't get me wrong, RMVXA has some wonderful advantages, but things like locked resolutions, decreased autotile variations, makes al but the most basic of JRPG style games near impossible to create and envision, without some scripts and/or parallax mapping.

Btw, HI... haven't posted here in quite a while, so yeah...
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Wyatt
post May 19 2014, 10:27 AM
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I don't think it's dead. It's not the biggest maker, but it's not dead. There are still sites that revolve mainly around RMXP, and it remains popular due to it being the cheapest maker, ironically it's the entry level maker now that VX Ace is more expensive (which is advertised as "simple enough for a child"). I still prefer XP for various reasons and I think a lot of others do too.


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post May 20 2014, 01:22 AM
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I'd have to say its not dead, but then again my life is busier with other things now. RMXP was wicked cool mapping in because I did get into the tilesets because I think that there was a type of tiles for everything. It seems you can do more though with that than the mapping offered with VX/Ace. Hell I'm still old school making a game in Rm2k right now xD. Brings back memories of playing Three the Hard Way ect. That's just me personally.
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