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> Caterpillar Scrip that is not affected by the current party?
odinel
post Feb 27 2013, 02:56 AM
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Hello,

I am looking for a caterpillar script that is not affected by the current party member.
So, it's something like pokemon. There is a trainer in the front and pokemons following behind just like
the normal caterpillar script. But the trainer shouldnt be in the party because hes not the one whos battling.
Can anyone help me to do this?

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GubiD
post Feb 27 2013, 08:31 PM
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Do you have a particular catipillar script in mind that we could just mod? That would be much easier than writing one new one.






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odinel
post Feb 28 2013, 02:11 AM
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I don't know

https://sites.google.com/site/zeriabsjunk/s...ts-/caterpillar

Zeriab's Caterpillar script uses events. I thought this would work, but it didnt work as I intended.
Do you think you can make it more clear to use? right now it's kinda limited..

The download link : http://www.mediafire.com/?md5ytjmmbdz

This post has been edited by odinel: Feb 28 2013, 02:15 AM
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odinel
post Feb 28 2013, 03:13 AM
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or actually this one also looks good

http://rmrk.net/index.php/topic,45381.0.ht...f072670a15172ce

what i want to do is just make the 1st actor on the caterpillar to be a non-party character and let there be some other non-party characters in between the party actors.
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SweetPoet
post Mar 1 2013, 09:30 PM
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So... NPC-PC-NPC-PC-PC-NPC-NPC-ETC?

Are you controlling the PCs during the movement or is it a move event? Is it a permanent party or just a one-off scene in the game?

I'm not a scripter, by any means. :P I'm just wondering what you're going to use this for, which might make it easier to figure out how to do it.


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odinel
post Mar 3 2013, 05:31 AM
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Sweetpoet,

So it's kinda complicated, but it's something like this..

In my game there will be 7 trainers and 7 monsters, something like pokemon.

But monsters are the only actors who are participating in the battle,

so trainers shouldnt be in the party, they are main characters but should act as an NPC.

So it should be like, Trainer1-Monster1-Trainer2-Monster2......Trainer7-Monster7

Something like that..

Do you have an idea?
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SweetPoet
post Mar 4 2013, 07:19 PM
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Ah, I see now! ^_^ Well, on simple solution (well, simple on paper) would be to either use the Trainer sprite for the monster's walking around sprite (you can select separate sprites for map, battle, and status screen..if I recall correctly).

You could also insert an event into each Battle Scene that removes the Trainer from the party and adds them back in at the end of the battle, though that would be a bit more complicated.

I dunno if you could have an event face away, but always step towards the player?

Just some thoughts. I'm sure a scripter could do something more elegant.


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